Diversion Network
Documentation

Contents

  • Main
  • Rules
  • Hub
  • Parties and Friends
  • Minigames

  • Playing Games
  • CaptureTheFlag
  • Dual MonumentRush
  • Quad MonumentRush
  • Quake
  • BridgeWars
  • Skywars
  • TeamDeathMatch
  • Mixed Arcade
  • DNCloud

  • Basics
  • Development Resources

  • Map Development Guide
  • Map Configuration Guide

  • Privacy Policy
  • Map Configuration Guide

    Contents


    Expressions

    Sometimes you want players to be alerted or informed.

    When someone enters your scorebox for example.

    For this you can use both sounds and messages.


    Playsound:

    It's great to play sounds to notify players.

    Although they can be nice in a lot of situations, make sure you do not overuse them.

    ascorebox coords[ -54,13,20,-54,15,20 ] b playsound block.anvil.land < <

    This plays the 'block.anvil.land' sound for everyone.

    If you want this sound to play only for the team of the use that entered the area, you can use "playsound[team]".


    Message & Broadcast:


    Message Variables: